藍貼:將可能延長血之飢渴的冷卻時間

在宣佈要削弱盜賊之後,暴雪緊接着澄清說這次Nerf只是“些許”削弱的輸出而已,盜賊仍將是一線輸出職業。同時,暴雪也暗示說在削弱不見成效的情況下,他們有可能會延長“血之飢渴”這個技能的冷卻時間

暴雪藍貼

雖然,我們確實想要削弱盜賊的輸出能力,但我們的目的並非讓盜賊成爲二流輸出職業。只是簡單地想要讓盜賊的傷害輸出接近其他一線輸出職業。

所以,是的,即便在我們修正了盜賊的輸出之後,你們仍能在和爛腸戰鬥中大有作爲。

我們並不是基於某場Boss戰作出削弱盜賊的決定的,所以不要認爲有誰會在某些時候表現優於就慘遭削弱。

戰鬥天賦只是輕微地被Nerf,只是讓戰鬥賊的傷害能力迴歸一線輸出職業應有的表現而已。

有些時候,我們的修改會引起玩家範圍的反彈,但很不幸這也恰好證明我們修改的必要性。

血之飢渴是刺殺賊的專有技能,也有一整套戰鬥風格是建立在這個技能之上的。因此如果在我們調整後刺殺賊的輸出仍嫌略高的話,我們將考慮給血之飢渴一個稍長一些的冷卻時間。然而,這個“稍長的CD”也不會比其他職業的“大技能”的冷卻時間長。

原文如下:

While we do plan to reduce the damage of specific specializations, we do not plan on reducing the effectiveness of rogues into obscurity. We simply need to adjust rogue damage to be more in line with other strong DPS classes.

So, yes, you will still be viable for Festergut after we make some changes.

We aren't making an adjustment based solely off of one encounter. Please don't think that this change comes about because of one fight.

The Combat specialization damage is only going to be slightly modified and should really remain very close to where it is now.

Sometimes, the "MASSIVE QQ", happens to coincide with plans we already have in motion. Unfortunate as that may be, it's also something that is bound to happen of its own accord.

Hunger for Blood is a unique ability and has it's own unique playstyle trigger built into it. Putting it on a longer cooldown could be an option we explore if we continue to see damage issues with Assassination rogues. However, we have to be careful not to make this ability too much like other abilities that already exist for other classes.